I was working on the game I've been developing for the PT52 and I got sidetracked with this little game engine LÖVE I was looking for idea when I came across it again and I tried it out. I liked the simplicity of it and how you write the Lua code to make a game. It helped me understand how to change my coding style to work better? in Lua. But what got me was how easy it was to get started and of course now i need to include something like the basics of LÖVE into the PT52. mostly these call backs functions they make life so much easier when coding a game no need to write co-routines to poll the inputs and look after rendering and game state updates. If I look around I should have some glitter glue and ribbons to make the mess I tack on look presentable.
This well get stuffed on the old testing repo at some point likely with the newest lua 5.5.x stuff since that seems to be mostly work well.
This well get stuffed on the old testing repo at some point likely with the newest lua 5.5.x stuff since that seems to be mostly work well.
Statistics: Posted by DarkElvenAngel — Tue Aug 19, 2025 1:18 am